Vanguard Magazine

April/May 2015

Preserving capacity, General Tom Lawson, Chief of the Defence Staff, Keys to Canadian SAR

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T TrAining APRIL/MAY 2015 41 from experimenTATion To WideSpreAd AdopTion major (ret'd) david o'brien is vice-president of business development for Modest Tree. Commissioned as an aerospace engineering officer, he served for 38 years and has over 80 training technology projects under his belt. air force gamification m erriam-Webster defines gamification as "the process of adding games or game-like elements to some- thing (as a task) so as to encourage participation." Gamification deeply engages students in the learn- ing process, stimulating them to apply themselves through chal- lenge, competition, and fun. How does gamification apply in the military? To explore this, let me share some of my personal experiences with gamification in the Royal Canadian Air Force. As you will soon see, it's a concept with some history that has been applied successfully, and has tre- mendous opportunity for growth. hooked from the start As a bit of background, I started dabbling with advanced training technologies back in 2002 while in charge of aircraft technician training at 404 Squadron, Greenwood, Nova Scotia. Air force training headquarters had provided seed money to experiment with 3D interactive e-learning.

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