Vanguard Magazine

Vanguard_AprilMay2016

Preserving capacity, General Tom Lawson, Chief of the Defence Staff, Keys to Canadian SAR

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t traInIng AnD SIMULATIon www.vanguardcanada.com APRIL/MAY 2016 29 and early 30s and came from different backgrounds such as 3D modelling and computer game development. Not such a surprise when you see that the simulators actually look like beefed up game consoles. "Serious game consoles," according to one of the young programmers. Lav and coyote simulators "Our work at the Training Simulation Engineering Centre under- scores our ongoing commitment to deliver much-needed solu- tions to the Canadian Forces," says Francoise Gagnon, CEO of ADGA. "We are honoured to take on this work in Kingston and proud to invest in job creation. More than 75 per cent of the team hired for the facility is from the local area." Under contract to the Canadian Army, ADGA has delivered the Interim Crew Gunnery System (ICGS); a medium fidelity desk- top virtual simulator which supports crew gunnery training for three vehicles in the current fleet: LAV 6.0, LAV-III, and Coyote. There are 80 such simulators currently deployed and main- tained across the army domain. A particular issue with the LAV 6.0 is that the vehicles are al- ready on military bases, but the immersive simulators designed by another provider will not be delivered until around 2020. In the interim, soldiers are training on the ADGA system, ac- cording to Don MacQuarrie, lead architect, of the modelling and simulation team of ADGA. REDEFINING PRODUCT DEVELOPMENT • Offering multimodal product validation expertise • Bridging the gap between innovation and commercialization • Full performance, thermal, mechanical and electrical testing www.CCPV.ca 07090_CCPV_ad_FINAL_b.indd 1 2016-05-03 10:20 AM The project used off-the-shelf computers and touch-screen monitors to virtually represent vehicle controls in place of utilizing actual gauges and switches. LV6 Gunnery training system LV6 Gunner console

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