t
traInIng AnD SIMULATIon
www.vanguardcanada.com APRIL/MAY 2016 29
and early 30s and came from different backgrounds such as 3D
modelling and computer game development. Not such a surprise
when you see that the simulators actually look like beefed up
game consoles. "Serious game consoles," according to one of the
young programmers.
Lav and coyote simulators
"Our work at the Training Simulation Engineering Centre under-
scores our ongoing commitment to deliver much-needed solu-
tions to the Canadian Forces," says Francoise Gagnon, CEO of
ADGA. "We are honoured to take on this work in Kingston and
proud to invest in job creation. More than 75 per cent of the team
hired for the facility is from the local area."
Under contract to the Canadian Army, ADGA has delivered the
Interim Crew Gunnery System (ICGS); a medium fidelity desk-
top virtual simulator which supports crew gunnery training for
three vehicles in the current fleet: LAV 6.0, LAV-III, and Coyote.
There are 80 such simulators currently deployed and main-
tained across the army domain.
A particular issue with the LAV 6.0 is that the vehicles are al-
ready on military bases, but the immersive simulators designed by
another provider will not be delivered until around 2020.
In the interim, soldiers are training on the ADGA system, ac-
cording to Don MacQuarrie, lead architect, of the modelling and
simulation team of ADGA.
REDEFINING PRODUCT
DEVELOPMENT
• Offering multimodal
product validation expertise
• Bridging the gap between
innovation and commercialization
• Full performance, thermal,
mechanical and electrical testing
www.CCPV.ca
07090_CCPV_ad_FINAL_b.indd 1 2016-05-03 10:20 AM
The project used off-the-shelf
computers and touch-screen
monitors to virtually represent
vehicle controls in place of utilizing
actual gauges and switches.
LV6 Gunnery training system
LV6 Gunner console