Preserving capacity, General Tom Lawson, Chief of the Defence Staff, Keys to Canadian SAR
Issue link: http://vanguardcanada.uberflip.com/i/716217
10 AUGUST/SEPTEMBER 2016 www.vanguardcanada.com t the dashBoard sImuLatIon and vIrtuaL traInIng us $15.8 B: expected worth of the global military simulation and virtual training market by 2025 (Up 4.20% from $10.4 B in 2015) top 3 simulation and virtual training trends naval reserve Boat training (Navy) 3d dismounted training system (Army) some Future sIm traInIng Source: Strategic Defence Intelligence 60% Flight simulators account for 60% of market Maritime simulators: 20 % Combat simulators: 20 % Market is led by North America, followed by Asia-Pacific, and Europe United States is the larger spender with $48.9 billion over the next decade Objective: To provide local Naval Reserve Divi- sions (NRDs) with patrol boats suit- able for training Naval reservists in federal fleet small vessel practices. Preliminary estimate: $250 million to $499 million anticiPated timeline: 2018 Options Analysis, 2019 Defini- tion Approval, 2021 Implementation Approval, 2022 Request for Proposal Release, 2022 Contract Award, 2025 Final Delivery Objective: To deliver dismounted virtual/ simulated training environment to allow for tactical training up to Company level at each of the five main Canadian Army garrisons. Preliminary estimate: $100 million to $249 million anticiPated timeline: Anticipated Timeline: 2023 Options Analysis, 2026 to 2036 Definition Approval, 2026 to 2036 Implementation Approval, 2026 to 2036 Request for Proposal Release, 2026 to 2036 Contract Award, 2026 to 2036 Final Delivery 1 Augmented reality – Think Hololens-like systems. Recent data shows that customers are looking for more affordable immersive training technologies for flight, maritime and ground domains. Augmented reality technology has huge potential. 2 Live Virtual and Construc- tive training – Considered by many experts as the wave of the future for aviation training. These systems blend live aircraft training with simulators (virtual) and the use of computer- generated (constructive) forces in a networked environment. 3 Game-based and serious games – Game-based technologies used in mili- tary training have become more sophisticated. 3D, GPS and other technology are finding their way in many game-based military training courseware. 20% 20% Lieutenant (Navy) Nikita Kovaloff, HMCS D'Iberville Executive Officer, teaching approach maneuvers on the simulator. Photo DND Photo Meggit